1 using System.Collections.Generic;
23 this.type.Add(
"unity");
25 this.streamIDs = control.subscribe(this.streamIDs);
28 virtual public void OnMessage(uint streamID, byte[] header, byte[] message)
30 Debug.Log(
"'You abandoned me!' - " + message);
List< uint > createReceiver(ReceiverStreamParams streamParams)
Asks Corelink to create a receiver stream. At minimum, this requires a workspace name and a list of t...
virtual void Initialize(ref Control control, List< uint > streamIDs=null)
Parent class to custom receiver scripts that will be attached to GameObjects. Several of these can be...
virtual void OnMessage(uint streamID, byte[] header, byte[] message)
Singleton class to communicate with Corelink.